Mystics are elemental wizards with an affinity for destructive magic. Their magic grows from the energy of the environment around them and they are widely feared as powerful arcane warriors.
Advancement[]
Mystic Magicians who defy natural laws using their mental strength to produce awesome magical effects. Drawing power from nature, they can deal great damage to whoever stands in their way, instantaneously as well as over time. They are damage dealers who can change the course of battle with bursts of magic, often inflicting mortal damage to their enemies. A Mystic can advance to a [Mage], who focuses on neutralizing threats from a distance, or a [Cleric], who can ensure the staying power and surviviability of friendly targets in combat. | |||
Mage Mages have the ability to use elemental magic more effectively than the other magic-users. They receive an ability score bonus that enhances their magical attack power. They learn to inflict damage onto a single or multiple ranged targets. [Mage] can become a [Battlemage] or [Archmage] |
Cleric Clerics are the practiced masters of holy magic. They receive an ability score bonus that enhances their magical attack power. They learn skills that restore HP and dispel harmful effects from their friends. [Cleric] can become [Priestess] or [Prophet] | ||
Battlemage Devastating and selective hitting power. |
Archmage Pyromaniacs who leave nothing but charred remains and ashes in their wake. |
Priestess The ultimate healing paragon with the ability to raise the fallen. |
Prophet Forte lies in their enhancing magic. |
Mystic Skill Tree[]
- Enery Bolt: Shoot a bolt of compressed energy from the air. Can be blocked by terrain, rocks, trees and such....So keep a clear path and BLAST AWAY!!
- Corrosion: By increasing the number of germs and the density of oxygen, the target quickly decays and takes damage as well as a penalty to Movement Speed.
- Mind Blast: Deal great damage to the target's brain and casue confusion that reduces Attack and Movement Speed.
Mage[]
- Staff Burst: Slams the staff to the ground, causing massive explosion. Deals damage and Light Silence to nearby enemies. Also known to knock certain enemies off their feet.'
- Blaze Field: Summon the subterranean heat from the Abyss and start a sheet of flames, dealing damage to the enemies within range.'
Battlemage[]
- Ashes to Ashes: Deal powerful magical damage.
- [1] MP Recovery 2: Your serenity training allows you to regenerate MP over a period of time.
- Corrosion 2: By increasing the number of germs and the density of oxygen, the target quickly decays and takes damage as well as a penalty in movement speed.
- [2] Invisibility: Turn the caster invisible.
- Hell Binding: Deal powerful magical damage.
- [3] Blaze Field 2: Summon the subterranean heat from the Abyss and start a sheet of flames, dealing damage to the enemies within range.
Archmage[]
- Staff Strike 2: Swing a staff sideways to invoke magical along the line, dealing damage to the target.'
- Volcano: Deal powerful magical damage within a wide range. Enemies within the range receive burn damage.'
Cleric[]
- Staff Burst: Plant your staff to the ground to cause a strong explosion.
- Mass Heal: Heal the targets within the range with divine power.
- Dispell: Life a curse from the target with divine power.
- Calmness: Tranquil a target's heart.
Prophet[]
- Flame Striker 2: Shoot a flame spark at a single target.
- MP Recovery 2: Your serenity training allows you to regenerate MP over a period of time.
Priestess[]
- Flame Striker 2: Shoot a flame spark at a single target.
- Heal 2: Regenerate the target's HP.
- MP Recovery 2: Your serenity training allows you to regenerate MP over a period of time.
- Resurrection: Resurrect a dead ally as long as his or her corpse is still present.
- Blessing of Protection 2: Bless the target's armor with holy light, increasing its Defense.
- Mass Heal 2: Heal the targets within range with divine power.
XxBitSxx 12:03, June 27, 2012 (UTC)