ITEMS
Carats: This is the currency used within the game. Carats are used to purchase items from NPC's, and offten to purchase items from other characters as well. Most monsters upon their demise will drop Carats, so the more you kill....the more you collect.
BE AWARE::: Carats are not the same as iCash. They cannot be used to make purchases from the cash shop.
Usable Items - Non Cash Shop[]
Basic Potions[]
- Minor HP Potion: This potion will restore 40 hit points.
- Minor Mana Potion: This potion will restore 20 mana points.
- Small Potion of Rejuventation: This potion will restore 140 hit points and 40 mana points.
- Lesser HP Potion: This potion will restore 80 hit points.
- Lesser Mana Potion: This potion will restore 30 mana points.
- Potion of Rejuvenation: This potion will restore 200 hit points and 50 mana points.
- Average HP Potion: This potion will restore 140 hit points.
- Average Mana Potion: This potion will restore 40 mana points.
- Big Potion of Rejuvenation: This potion will restore 240 hit points and 60 mana points.
- Greater HP Potion: This potion will restore 200 hit points.
- Greater Mana Potion: This potion will restore 50 mana points.
- Major HP Potion: This potion will restore 240 hit points.
- Major Mana Potion: This potion will restore 60 mana points.
Boost Items[]
- Wind Potion: Increase movement speed by 45% for 3 minutes.
- Haste Potion: Increases movement speed by 10% and attack speed by 5% for 1 minute.
- Earth Spirit Lvl 1: Increases attack power by 10% for 10 minutes.
- Earth Spirit Lvl 2: Increases attack power by 20% for 10 minutes.
- Spirit of Warrior Lvl 1: Increases attack power by 10% for 10 minutes.
- Spirit of Warriot Lvl 2: Increases attack power by 20% for 10 minutes.
Practical Items[]
- Returning Stone: This stone will return you to your selected hometown, when activated.
- Return Scroll: This scroll will teleport you to the city labelled on the scroll, when activated.
- Celestial Feather: Twenty of these feathers will allow you to gain a ticket to join the Floating Island. (Having a ticket is not a guarentee that you will be chosen)
- Lucky Flower: This flower will increase your experience points by 30% for one hour.
- Magical Bullet: Ammunition for Rifle and Launcher. (Gunner Classes Only)
SKULLS[]
Skulls can be used to enhance your weapon. You can have two skulls, of different types, on any one weapon. Skulls can add a distinct advantage in both PVP and PVE gameplay.
RED SKULLS : Physical Attack Power
- Minor Red Skull: This skull will add +3.00 to physical attack power.
- Lesser Red Skull: This skull will add +4.00 to physical attack power.
- Red Skull: This skull will add +5.00 to physical attack power.
- Greater Red Skull: This skull will add +6.00 to physical attack power.
- Major Red Skull: This skull will add +7.00 to physical attack power.
- Rare Red Skull Lvl 1: This skull will add +19.00 to physical attack power.
- Rare Red Skull Lvl 2: This skull will add +22.00 to physical attack power.
BLUE SKULLS : Magical Attack Power
- Minor Blue Skull: This skull will add +4.00 to magical attack power.
- Lesser Blue Skull: This skull will add +6.00 to magical attack power.
- Blue Skull: This skull will add +8.00 to magical attack power.
- Greater Blue Skull: This skull will add +10.00 to magical attack power.
- Major Blue Skull: This skull will add +12.00 to magical attack power.
- Rare Blue Skull Lvl 1: This skull will add +38.00 to magical attack power.
- Rare Blue Skull Lvl 2: This skull will add +44.00 to magical attack power.
CLEAR SKULLS : Critical Chance
- Minor Clear Skull: This skull will add +1.00 to critical chance.
- Lesser Clear Skull: This skull will add +2.00 to critical chance.
- Clear Skull: This skull will add +3.00 to critical chance.
- Greater Clear Skull: This skull will add +4.00 to critical chance.
- Major Clear Skull: This skull will add +5.00 to critical chance.
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YELLOW SKULLS : Attack Rating
- Minor Yellow Skull: This skull will add +1.00 to your attack rating.
- Lesser Yellow Skull: This skull will add +2.00 to your attack rating.
- Yellow Skull: This skull will add +3.00 to your attack rating.
- Greater Yellow Skull: This skull will add +4.00 to your attack rating.
- Miajor Yellow Skull: This skull will add +5.00 to your attack rating.
ARENA SKULLS
Arena Skulls can be purchased by using your Arena Points at the Arena Shop. They can also occasionally be found on consignment.
ARENA RED SKULLS : Physical Attack Power
- Minor Arena Red Skull: This skull will add +5.00 to physical attack power.
- Lesser Arena Red Skull: This skull will add +8.00 to physical attack power.
- Average Arena Red Skull: This skull will add +12.00 to physical attack power.
- Greater Arena Red Skull: This skull will add +16.00 to physical attack power.
- Major Arena Red Skull: This skull will add +20.00 to physical attack power.
ARENA BLUE SKULLS : Magical Attack Power[]
- Minor Arena Blue Skull: This skull will add +10.00 to magical attack power.
- Lesser Arena Blue Skull: This skull will add +16.00 to magical attack power.
- Average Arena Blue Skull: This skull will add +24.00 to magical attack power.
- Greater Arena Blue Skull: This skull will add +32.00 to magical attack power.
- Major Arena Blue Skull: This skull will add +40.00 to magical attack power.
GEMS[]
Gems can be added to accessories such as rings, necklaces, and earrings. Two gems of different types, can be added to each piece of jewlery. Wearing the enhanced jewlery will enhance the characters stats, respective to the gems equipped.
DIAMOND : Strength[]
- Minor Diamond: +1.00 Strength
- Lesser Diamond: +2.00 Strength
- Diamond: +3.00 Strength
- Greater Diamond: +4.00 Strength
- Major Diamond: +5.00 Strength
- Rare Diamond Lvl 1: +7.00 Strength
- Rare Diamond Lvl 2: +8.00 Strength
- Rare Diamond Lvl 3: +10.00 Strength
- Rare Diamond Lvl 4: +11.00 Strength
RUBY : Vitality[]
- Minor Ruby: +1.00 Vitality
- Lesser Ruby: +2.00 Vitality
- Ruby: +3.00 Vitality
- Greater Ruby: +4.00 Vitality
- Major Ruby: +5.00 Vitality
- Rare Ruby Lvl 1: +7.00 Vitality
- Rare Ruby Lvl 2: +8.00 Vitality
- Rare Ruby Lvl 3: +10.00 Vitality
- Rare Ruby Lvl 4: +11.00 Vitality
SAPPHIRE : Dexterity[]
- Minor Sapphire: +1.00 Dexterity
- Lesser Sapphire: +2.00 Dexterity
- Sapphire: +3.00 Dexterity
- Greater Sapphire: +4.00 Dexterity
- Major Sapphire: +5.00 Dexterity
- Rare Sapphire Lvl 1: +7.00 Dexterity
- Rare Sapphire Lvl 2: +8.00 Dexterity
- Rare Sapphire Lvl 3: +10.00 Dexterity
- Rare Sapphire Lvl 4: +11.00 Dexterity
AMETHYST : Intelligence[]
- Minor Amethyst: +1.00 Intelligence
- Lesser Amethyst: +2.00 Intelligence
- Amethyst: +3.00 Intelligence
- Greater Amethyst: +4.00 Intelligence
- Major Amethyst: +5.00 Intelligence
- Rare Amethyst Lvl 1: +8.00 Intelligence
- Rare Amethyst Lvl 2: +9.00 Intelligence
- Rare Amethyst Lvl 3: +10.00 Intelligence
- Rare Amethyst Lvl 4: +11.00 Intelligence
TOPAZ : Mentality[]
- Minor Topaz: +1.00 Mentality
- Lesser Topaz: +2.00 Mentality
- Topaz: +3.00 Mentality
- Greateer Topaz: +4.00 Mentality
- Major Topaz: +5.00 Mentality
- Rare Topaz Lvl 1: +7.00 Mentality
- Rare Topaz Lvl 2: +8.00 Mentality
- Rare Topaz Lvl 3: +10.00 Mentality
- Rare Topaz Lvl 4: +11.00 Mentality
RUNES[]
Runes can be applied to armor items to add enhancement to stats. Any piece of armor can have up to two seperate types of rune applied.
Airy Rune : Defense Rating[]
- Minor Airy Rune: Defense Rating +1.00
- Lesser Airy Rune: Defense Rating +2.00
- Airy Rune: Defense Rating +3.00
- Greater Airy Rune: Defense Rating +4.00
- Major Airy Rune: Defense Rating +5.00
- Rare Airy Rune Lvl 1: Defense Rating +6.00
- Rare Airy Rune Lvl 2: Defense Rating +7.00
- Rare Airy Rune Lvl 3: Defense Rating +8.00
- Rare Airy Rune Lvl 4: Defense Rating +9.00
Watery Rune : Attack Rating[]
- Minor Watery Rune: Attack Rating +1.00
- Lesser Watery Rune: Attack Rating +2.00
- Watery Rune: Attack Rating +3.00
- Greater Watery Rune: Attack Rating +4.00
- Major Watery Rune: Attack Rating +5.00
- Rare Watery Rune Lvl 1 Attack Rating +6.00
- Rare Watery Rune Lvl 2 Attack Rating +7.00
- Rare Watery Rune Lvl 3: Attack Rating +8.00
- Rare Watery Rune Lvl 4: Attack Rating +9.00
Earthen Rune : Physical Defense[]
- Minor Earthen Rune: Physical Defense +13.00
- Lesser Earthen Rune: Physical Defense +17.00
- Earthen Rune: Physical Defense +21.00
- Greater Earthen Rune: Physical Defense +25.00
- Major Earthen Rune: Physical Defense +29.00
- Rare Earthen Rune Lvl 1: Physical Defense +33.00
- Rare Earthen Rune Lvl 2: Physical Defense +37.00
- Rare Earthen Rune Lvl 3: Physical Defense +41.00
- Rare Earthen Rune Lvl 4: Physical Defense +45.00
Rainy Rune : Evasion and Block Rates[]
- Minor Rainy Rune: Evasion Rate +10.00%, Block Rate +10.00%
- Lesser Rune: Evasion Rate +15.00%, Block Rate +15.00%
- Rainy Rune: Evasion Rate +20.00%, Block Rate +20.00%
- Greater Rainy Rune: Evasion Rate +25.00%, Block Rate +25.00%
- Major Rainy Rune: Evasion Rate +30.00%, Block Rate +30.00%
Fiery Rune : Magical Defense[]
- Minor Fiery Rune: Magical Defense +2.00
- Lesser Fiery Rune: Magical Defense +4.00
- Fiery Rune: Magical Defense +6.00
- Greater Fiery Rune: Magical Defense +8.00
- Major Fiery Rune: Magical Defense +10.00
- Rare Fiery Rune Lvl 1: Magical l Defense +12.00
- Rare Fiery Rune Lvl 2: Magical Defense +14.00
- Rare Fiery Rune Lvl 3: Magical Defense +16.00
- Rare Fiery Rune Lvl 4: Magical Defense +18.00
ENCHANTING SCROLLS[]
Enchanting Weapons and Armor with scrolls, increases their stats. More information on HOW to enchant, and the stat increases, can be found here.